At the moment, with the plugin, you'll only be able to have all events (with their properties and values) displayed in the console (i still need to make a config for events that shouldn't be displayed like VoiceTransceive, ...)
You can also cancel an event (just adding a handler ev.IsAllowed = false) with RA commands:
- cancelevent <event_name> -- without EventArgs so like
PlayerShootingWeaponinstead ofPlayerShootingWeaponEventArgs(that's logical, but I clarify just in case, the eventargs must implement ICancellableEvent interface) - listcancelevent -- list all cancelled events
- uncancelevent <event_name> -- same as cancelevent
This was a personal tool so I didn't care about command name, ...
I'll make update which will contain config, maybe later new tool useful in-game directly like the commands I already did.
GitHub Repository: https://github.com/BoltonDev/DebugTools
Latest Release: https://github.com/BoltonDev/DebugTools/releases/latest