#[1.0.5] DisarmedProtection

1 messages · Page 1 of 1 (latest)

solar sky
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Plugin that allows disarmed players to be protected from certain teams in certain zones.

Source code:
https://github.com/Phineapple18/DisarmedProtection

Releases:
https://github.com/Phineapple18/DisarmedProtection/releases

GitHub

Plugin for the "SCP: Secret Laboratory" game, that allows disarmed players to be protected from certain teams in certain zones. - Phineapple18/DisarmedProtection

GitHub

Plugin for the "SCP: Secret Laboratory" game, that allows disarmed players to be protected from certain teams in certain zones. - Phineapple18/DisarmedProtection

solar sky
#

[1.0.1] DisarmedProtection

frozen void
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@solar sky Hi, I found a bug. When you arrest someone, someone else can still harm them when they shouldn't.
This has been happening since the SCP:SL update Can you fix it?

solar sky
frozen void
solar sky
frozen void
# solar sky I tried it and still no problems, make sure you have set correctly protected rol...
debug: false
# Roles that, if disarmed, won't take damage from certain teams in certain zones.
protected_roles:
  ClassD:
    Scientists:
    - LightContainment
    - HeavyContainment
    - Entrance
    - Surface
    FoundationForces:
    - Entrance
  Scientist:
    ChaosInsurgency:
    - Entrance
    - Surface
# Maximum distance between Disarmer and Disarmed where the protection works. Set to 0 or below to disable.
protection_distance: 10
# How many people can 1 person disarm? Set to 0 or below to disable.
disarm_limit: 0
# Hint a player will receive, if they try to disarm a player over an allowed limit.
disarm_limit_message: You have reached the maximum limit of players you can disarm.
# Can players disarmed via RA console be released by other players?
ra_disarmed_release: true
# Can disarmed player be released by anyone (true) or only their Disarmer (false)?
anyone_release: false
# Hint a player will receive, if releasing fails.
release_fail_message: No puedes liberar a ninguna jugad@r que no hayas desarmado.
# Should SCP-3114 be protected, if protection applies to disguised role?
disguise_protection: true```
#

I only have this configuration, if I want that when a Guard arrests a class D and another guard shoots him, it doesn't hurt him, is that okay? Since that's what happens and it works, maybe it's not my configuration

solar sky
solar sky
solar sky
#

[1.0.3] DisarmedProtection

frozen void
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                                   at DisarmedProtection.MainClass.OnPlayerHurting (LabApi.Events.Arguments.PlayerEvents.PlayerHurtingEventArgs ev) [0x00061] in <2eb8b8d80d604011bc229bfa1999cf3b>:0 
                                   at LabApi.Events.EventManager.InvokeEvent[TEventArgs] (LabApi.Events.LabEventHandler`1[TEventArgs] eventHandler, TEventArgs args) [0x0001d] in <bd83d6009c394d05b0e4e2080b3f314d>:0``` @solar sky
solar sky
frozen void
solar sky
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Ok, I will look into it later.

solar sky
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[1.0.4] DisarmedProtection

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@frozen void should be fixed now.

solar sky
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[1.0.5] DisarmedProtection