#Lighting Ratio
1 messages Β· Page 1 of 1 (latest)
idk what ur going for tho
but that works for me
(exiled tho so youll need different spawn code ofc)
||be patient with me i'm seriously retarded xD||
i don't understand, the ratio is 1.3 and 2.75 ?
thanks π
idk what 500 for 1 means in ur post
exemple:
1mg of sugar for 500mg of flour (ratio ==> 500:1)
but i think this is not "ratio" in english
"Proportion between two values ββof the same nature."
@untold osprey is trying to explain that the rendering of LightSourceToy in Unity and SCP:SL is completely different. To get proper lighting in SCP:SL, I need to set a very high intensity, but in Unity, it looks extremely bright. I assume this is due to HDRP i guess
Is there any known ratio or conversion factor for light intensity between Unity and SCP:SL? For example, if I set an intensity of 5 in SCP:SL, what would be the equivalent in Unity? (Just an example)
this explain the fact i'm suck both in explaining a thing and in english
thanks π
no clue then
you need to remember you need to use HDRP in unity editor to have 1:1 effect which you see ingame