#Lighting Ratio

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untold osprey
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he πŸ‘‹
we all know we need to explode the lights range and intensity in unity to ever seen them in game, but did someone know the ratio please ? (ex: intensity set to 500 unity for seeing like 1 ingame)

granite knoll
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idk what ur going for tho

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but that works for me PI_Shrug (exiled tho so youll need different spawn code ofc)

untold osprey
# granite knoll

||be patient with me i'm seriously retarded xD||
i don't understand, the ratio is 1.3 and 2.75 ?

granite knoll
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Range is distance in meters

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2.5 is roughly a room iirc

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Intensity is brightness

untold osprey
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thanks πŸ‘

granite knoll
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idk what 500 for 1 means in ur post

untold osprey
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but i think this is not "ratio" in english

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"Proportion between two values ​​of the same nature."

ocean jungle
# granite knoll idk what 500 for 1 means in ur post

@untold osprey is trying to explain that the rendering of LightSourceToy in Unity and SCP:SL is completely different. To get proper lighting in SCP:SL, I need to set a very high intensity, but in Unity, it looks extremely bright. I assume this is due to HDRP i guess

Is there any known ratio or conversion factor for light intensity between Unity and SCP:SL? For example, if I set an intensity of 5 in SCP:SL, what would be the equivalent in Unity? (Just an example)

untold osprey
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thanks πŸ‘

granite knoll
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no clue then

vale forge
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you need to remember you need to use HDRP in unity editor to have 1:1 effect which you see ingame