#[Archived] [1.2.3] InventoryControl
1 messages · Page 1 of 1 (latest)
Not the worst I've seen 
?
yeah not the worst
but for such a simple plugin
it shouldn't be so huge
but it's a great way to learn
this for example
is completely not needed
you can just do
continue```
and remove that entire indent
this can be repeated a bunch more times here
it's just a good practice to limit indents as much as it's feasible
rider is amazing because it will suggest things like this automatically
and will make you a better coder
you need **early return **
Guard Clause ❣️
New release 1.2.1
https://github.com/MrAfitol/InventoryControl/releases/tag/1.2.1
[1.2.1] InventoryControl
New release 1.2.2
https://github.com/MrAfitol/InventoryControl/releases/tag/1.2.2
[1.2.2] InventoryControl
Exiled common utilities neds labapi port immediately 😭
Ammo still not working, all roles spawning with default amaunts
Could you send me the config you are using?
New release 1.2.3
https://github.com/MrAfitol/InventoryControl/releases/tag/1.2.3
[1.2.3] InventoryControl
I fixed it
I also added a new parameter, so the config must be re-generated to prevent errors
no pink candy? 😭
Is there a way to make a class spawn with a custom keycard?
It is in the Itemtype list, but where can i specify what that keycard should actually be (Color, Type, perms, etc...)?
@deep peak ? sorry for the ping btw ._.
[Archived] [1.2.3] InventoryControl