#[Archived] [1.6.2] Lobby

1 messages · Page 1 of 1 (latest)

sick lynx
austere spindle
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@sick lynx

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You don't have to nest if

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Just reverse the condition and return

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It will make your code more readable

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I mean in plugin.cs

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OnPlayerJoined

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[PluginEvent]
        public bool OnPlayerInteractElevator(PlayerInteractElevatorEvent ev)
        {
            return IsLobby;
        }
austere spindle
sick lynx
sick lynx
sick lynx
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[1.5.1] Lobby

sick lynx
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[1.6.1] Lobby

sick lynx
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[1.6.2] Lobby

narrow gate
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for example: i wanna make a custom lobby with ProjectMER and add that location as a cord?

sick lynx
crisp bay
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So custom location is not working :{

lobby_player_role: Tutorial
# Allow people to talk over the intercom?
allow_icom: true
# Display text on Intercom? (Works only when lobby Intercom type)
display_in_icom: true
# What size will the text be in the Intercom? (The larger the value, the smaller it will be)
icom_text_size: 20
# What items will be given when spawning a player in the lobby? (Leave blank to keep inventory empty)
lobby_inventory: 
# In what locations can people spawn? (If this parameter is empty, one of the custom locations (or custom room locations) will be selected)
lobby_location: 
# This option is for a custom lobby location
custom_room_locations: 
# This option is for a custom lobby location
custom_locations:
- position_x: 25.7975044
  position_y: 292.208527
  position_z: -42.9752884
  rotation_x: 0
  rotation_y: -0.00532091362
  rotation_z: 0
crisp bay
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beacuse it's using class spawnpoint XD
(Disclaimer that's not full config some part of it)

silent inlet
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why the bc not disapear?

bitter oyster
noble bear
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This plugin breaks Elevators

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I'm not using this anymore

austere spindle
noble bear
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It wasn't? ;-;

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Also then why is it listed?

austere spindle
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someone can go and still look at this

noble bear
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bruh, change the channel label to archived or smth

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Didn't see that until now wth

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Try and use a plugin and it goes unsupported