#Dynamic Terrain Deformation

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trim harness
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Others have recommended this already. I want to bring up some visual examples here.
Would be nice to have sand, dirt, mud, snow and water puddles in Wf2. And of course mud/dirt splashing and covering up the car dynamically (and being washed off when driving through water again!). =)

https://youtu.be/t_FU2VGRVT4
https://youtu.be/KbSebmUeRmQ
https://youtu.be/akwPx72vzAQ?si=S_v9DHDNoc3GEqh7

The terrain deformation actually affects driving over the surface after it has been driven over once or more. Driving through deep lines/holes in the mud/snow/dirt/sand affects the handling of the car =)

I think such a feature, maybe tailored towards a 24 cars race, would fit very well with the Wreckfest games!

=D

plucky hull
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the original motorstorm is another example. There's development footage of it at 40 seconds onwards here: https://youtu.be/F7ZK67JY-MQ?t=40

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