#Revert The Object Balancing

31 messages · Page 1 of 1 (latest)

terse trout
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I agree that the Rebalancing was to make some objects not be used too much, however I feel like it doesnt save as much performance as it probably shouldve.

I had a game that was around 3800 complexity and ran very well before the update, then after the update it became 4500.

loud atlas
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But it makes sense, signs take a lot of performance, with the new complexity if the signs weren't nerfed the performance would be bad so yeah, I don't think is a bad decision, and is kinda a way to people to buy GRAB+

terse trout
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Separate from complexity

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Kinda like a maximum of Transparent objects

loud atlas
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Yeh but the sign limit would be a shit', if you can only place for example 40 signs, in parkours is not going to matter but in stories, is a really bad limit

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So no

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I think 10 complexity is way better than a limit

terse trout
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I don’t mean like a sign limit but like a character limit, like you can only type a maximum of 1000 characters

loud atlas
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It already exists?

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And is not that

terse trout
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I mean like in total

loud atlas
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Is because of performance

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Each sign cost a lot of performance

terse trout
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I don’t mean per sign I mean total signs

loud atlas
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But still, the limit would be there

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And 10 complexity is not that much

terse trout
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Mm true

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Yeah removing the balancing and making sign 10 complexity is very good

loud atlas
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If he put them as 8 complexity I think it would be better

terse trout
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True

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He should make it so that if the sign doesn’t have the model then it removes like 1 complexity

loud atlas
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It surprised me lights cost way less complexity than a sign

terse trout
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Yeah

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But then lights do have a limit

loud atlas
loud atlas
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Is just that you can place 3 near

terse trout
loud atlas
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But is not that bad

terse trout
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Yeah