so i wanted to make a PERFECT right angle triangle, so i did just that. all of the pictures show my process and findings
#trigrabonometry
1 messages · Page 1 of 1 (latest)
i found out that a 1x1 cube is a 1.155 x and 1.330 z triangle
for a right angle triangle the dimensions would be
x = 1.63341666454
y = 1 or whatever you want it to be
z = 0.9040452018978
i also found the slope of the base triangle to be about 1.732 but i don’t know if its square or triangle form
probably square
i forgot to show it but the how i got the height was sqrt(2)/2
then i multiplied it by 1.33 for the triangle height
now it not as accurate because i don’t know past the first 3 digits in the decimal
the detailed numbers are 1.1549999713897705 and 1.3335672616958618
Accuracy test
level with triangle
i want people to see my genius
using this i think we can fix the triangle bug and not break old levels
just fix the triangle scaling back to 1x1 then divide all triangle scales along with it using the ratios
i assume the real numbers are 1.155 and 1.3333333
i just slightly skewed them with my human hands
i just tested it and yes the rates are 1.155 on x and 4/3 on z
why is this
no clue
i just figured out that sqrt(4/3) is around 1.155
i think that’s the rate
x is sqrt(4/3) and z is 4/3
this exact ratio of sqrt(4/3) shows up so much more
i didnt realize triangles in grab lead to all of this
if you make an area 4/3 times bigger, the sides increase by sqrt(4/3) and i’m pretty sure that’s what happening here
each scale of 4/3 to the scale the game has to match that with the sides
well i mean duh but why is it moving
this angers me
trigrabonometry
Yeah sorry. But this is to confusing for me
no
it’s not
just uhhh
grab errors
with the triangle
and how it’s surprisingly deep
with the ratios of scale
the lengths of the triangle sides are sqrt(2)*sqrt(4/3) and 4/3
and the height is sqrt(2)*4/3
the perfect dimensions for a right triangle
w triangles
i’m also pretty sure that the 4/3rd’s rule affects gradients aswell on triangles