#Working MINESWEEPER

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celest cove
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This is (one of) the first working minesweepers made in GRAB! The difference however, is that the mines are actually counted, so things like level editors are possible in game. This is a work in progress so it’s bound to change. If you have any suggestions, feel free to @ me.

Planned features:

Flagging
Lose/Win system
Better Design
Easier way to click buttons
Level Editor

Possible Features (features that might be added):

Zero clearing
Randomized levels/mines
Timer
Bigger space
8 detection

How to play minesweeper:

Your goal is to open every space WITHOUT a mine. Whenever you click on a mine, you lose. But if you click on an empty square, it displays a number from 0-8, depending on how many mines are 1 space away. You use this information to clear all the space.

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Oh yeah, zero clearing happens when a zero is opened, and it automatically opens every zero next to it cause it looks cool.