#Quality Of Life

25 messages · Page 1 of 1 (latest)

vocal sphinx
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I want to dedicate this post to everyone's quality of life ideas to be discussed. For clarification this isn't purely for new features entirely, but rather tweaks and changes that can be done to make creating and playing the game that much simpler.

I will start:

Animation, Triggers, and Whatnot

  • The User Interface
    The UI for animation in grab is foreign to me, I haven't seen this layout used anywhere else before. For this reason, I believe that it needs a change. The way this can be done is to refurbish the current layout for the well known keyframes. Keyframes should have a button that lets you view the frame, and update the frame, as well as a handle so you can drag the frames and relocate them. This would allow us to create, edit, and remove frames with ease. The last thing are frame settings in another around the keyframes. This will allow you to change frame settings, like duration. WE ALSO NEED ONION SKINNING AND FRAME PREVIEWS.

  • The System Itself
    My main gripe with the animation system as of yet is that we can only animate one block/group at a time, and we have no way of seeing our animation until we play it, we really need onion skinning and the ability to animate multiple objects at once.

  • Grouping
    When it comes to grouping, we need to be able to delete and create objects when working WITHIN groups, and we also need group parenting/pivots so we can control the rotation point/origin of grouped objects, rather than rotating around the visual center of all blocks.

  • Building
    This is a quick one, but instead of having each block have its own texture and special ability, it would be nice if we could select our texture and traits of the block rather than having to accept that bouncy blocks are pink and crumbling blocks are yellow. Along this line of thinking, we need the option to make blocks have no collision, transparent, we need texture tinting, rotation, and scaling.

dreamy relic
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im confused about the keyframe part

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doesn't it already let you view it and edit it?

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but i do agree about the dragging and dropping part

vocal sphinx
dreamy relic
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i need that so freaking bad

vocal sphinx
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Woah man you were so fast I couldnt even finish the rest!

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Anyways ill explain

dreamy relic
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kk thank you

vocal sphinx
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So for the keyframe part for viewing and editing, I just stated that for clarification that it was something I wanted to keep from the old system

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But what would be lovely, is to see an onion skin of the frame you currently have selected!

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And then you can jump to that frame to edit

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Along with the keyframe system, the ability to copy, paste, and select multiple frames would be lovely.

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  • Triggers
    More options for activation would be lovely, as well as input type. So for input, we could have Grab left, Grab right, Grab, Left hand, Right hand, Left grapple, and Right Grapple. By activation type, I mean Activate when input is detected (On Input), Activate while input is detected (While Input), Activate when input is removed (After Input)

Triggers need to be able to be recolored for organization purposes, and whenever a trigger is selected in editor, it will highlight and show the connected block/group through any other occluding objects.

vocal sphinx
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Please? Discussion?

raven nest
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why is everything italic

vocal sphinx
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Layout, Its just the way I put it to separate that text from other text

vocal sphinx
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Another thing. We are all aware that one block can have multiple animation states, and I've mentioned this before in other places, but we need ADDITIVE LAYERING for animations.

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If I have one block with two animation states, one of the states are moving fowards, and one of the states are moving right, I can't play these at the same time, they override eachother. There should be a setting in the animation panel called Additive Layering that lets you play multiple animation states over eachother, so when I play the fowards state and right state, they combine to create an up and right diagonal motion.

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The more I experiment with complex animation the more I realize how badly we need this, because there are limits with group layering that simply cannot be overcome.

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PLEASE, I beg of you slin, we need this.

vocal sphinx
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!!!

cosmic sphinx
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rah