#pivot movement

11 messages · Page 1 of 1 (latest)

old cairn
#

Idk how to explain more y'all should know what pivot is.

mild turret
#

I think I get what you mean

#

In fact.

#

"Yes. I heavily agree.
rigs might not have a place in grab, but onion skinning definitely does.
An alternative to rigs and bones are pivot points, and linking pivot points.
This can be functionally the same and even have uses beyond animation.
Another thing, we need to be able to animate via key frames as well
the current animation system is fine and has its place, but we also need a system that allows us to animated more than one object at a time. this coupled with pivots, links, onion skinning, and more easing types will create a VERY powerful animation editor within the game."

#

All objects will rotate around the pivot.

#

And pivots can be linked to other pivots to create a rudimentary rig

old cairn
mild turret
#

Yes. Exactly.

#

That can be used for single shapes, groups, within animations, and they can be linked to create rudimentary rigs.

#

Its beautiful. we need it in game now