#Move from ( not pivot )

15 messages · Page 1 of 1 (latest)

nocturne portal
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So you know how you can make more animations in one block now? What if their was a move from that lets you make another animation move from another animations so it doesn't just snap to the other animation like teleporting.

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So you could make a 2 character move around from x to y with out a double block.

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Also this could really help me with my elevator.

warm hill
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I actually like this. Its already possible with some grouping magic, but the ability to animate like this has a lot of potential

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Rather than it storing the path and moving the block along it, the animation could actually MOVE the block and its origin to achieve the effect you are looking for!

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But it has to be a setting

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you could call it additive layering!

Current animation is based off of the objects origin, and moves across the predetermined path. Playing any other animation during this rime overrides previous animation and plays the new one from the objects origin.

Additive layering could add the values of the new animation onto the old animation, rather than overriding the old one for the new one. Which would allow for your elevator to function how you please rather than having to do some weird grouping stuff..

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Another thing that can be done! make an animation of a block moving downwards, and dont loop it. frame 1 is origin, and frame two is 5 meters down. every time this animation is played with additive layering enabled, it wont restart from origin, but move 5 meters downwards AGAIN

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Without additive layering;

play: (0 -> 5), play again: (0 -> 5), play again: (0 -> 5).

**With additive layering; **

play: (0 -> 5), play again: (5 -> 10), play again: (10 -> 15).

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I will make a diagram if i need to... im in a diagram type of mood

warm hill
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⁉️

warm hill
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...

nocturne portal
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good idea

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this idea should instead be additive like you said earlier.

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because that's what i really ment