#work on rayne

11 messages · Page 1 of 1 (latest)

jaunty otter
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develop rayne further to act more like a game engine so development is easier and quicker

fallen sparrow
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like what?

jaunty otter
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well just think of what you usually have to do manually over and over

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a visual editor for cosmetic offsets and quick testing, an easier way to add various node types and materials, whatever you find useful

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if you find anything tedious it can be circumvented somehow

fallen sparrow
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most of that already is pretty easy

jaunty otter
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well what is it you find most difficult

fallen sparrow
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also all quite game specific, not engine specific

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most difficult? solving difficult problems around player movement and moving blocks...

jaunty otter
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moving as in events or like editor stuff?

fallen sparrow
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as in animations in grab