#work on rayne
11 messages · Page 1 of 1 (latest)
like what?
well just think of what you usually have to do manually over and over
a visual editor for cosmetic offsets and quick testing, an easier way to add various node types and materials, whatever you find useful
if you find anything tedious it can be circumvented somehow
most of that already is pretty easy
well what is it you find most difficult
also all quite game specific, not engine specific
most difficult? solving difficult problems around player movement and moving blocks...
moving as in events or like editor stuff?
as in animations in grab