#mirror in the lobby

5 messages · Page 1 of 1 (latest)

torpid mason
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so you can see your drip sheeeeeeeeeeeeeeeeeeesh

odd star
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maybe if we limit lobby complexity to 2k

topaz plank
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Or if you plan for it when building the lobby you can have it only reflect specific objects (like in gtag).
Say make it only reflect locked objects, and only lock the main objects.

odd star
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The problem is the overhead from having reflections in the first place

hushed gyro
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maybe just have the player get rendered like in vrchat