#mirror in the lobby
5 messages · Page 1 of 1 (latest)
maybe if we limit lobby complexity to 2k
Or if you plan for it when building the lobby you can have it only reflect specific objects (like in gtag).
Say make it only reflect locked objects, and only lock the main objects.
The problem is the overhead from having reflections in the first place
maybe just have the player get rendered like in vrchat