#90 degrees rotation bug

19 messages · Page 1 of 1 (latest)

spring olive
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When i have 90 degrees rotation snap and try to copy. it automatically snaps to 0 degrees and pisses me off when trying to make maps.

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Which makes maps walls and flooring look off centre

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I know its also supposed to be a feature but very annoying

old fiber
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you're uh.. supposed to let go of the copy button

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you only need to click it one time

spring olive
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But it has no delay on the copy button just snaps to another position

old fiber
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are you using a different position snap than your original one

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or maybe you placed it first and then resized it without repositioning it

rigid epoch
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very known glitch, slin can't be bothered figuring out rn I feel like but it should probably be fixed soon enough

old fiber
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ahhhh it is a glitch IM DUMB

rigid epoch
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there are a few ways around it that you get used to, for example:
grab the red rotation node then copy and it will leave the original where it was

spring olive
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Yes but even if i hold for 1 nano second it just snaps to 0 degrees

hallow nymph
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@spring olive could you record a video of this with 90° snapturn?

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I know this has been shown to me before, but I still don't fully understand it, whenever I try to reproduce it seems to work fine...

rigid epoch
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hold copy then grab the rotation wheel

spring olive
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Ok

hallow nymph
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soo what's wrong besides it not immediately snapping?

rigid epoch
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its easy to avoid, just annoying and can put some people off building