#Global item usage

15 messages · Page 1 of 1 (latest)

gritty violet
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With multi-battles being more common - probably more common than 1v1 - how do you feel about making all item usage global, affecting all active team members? (the same would happen to enemy tamers though).

Don't think about Revive-like stuff yet. Just stuff like potions and status healers.

I'm just trying to find ways to streamline the UX flow wherever I can. It will be fine either way though.

Side Note: separate efforts will tackle the issue of item-spamming which made battles uninteresting in previous games.

prisma crane
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I think there should be certain items(or even certain nexomon moves) what will heal/buff/revive whole party but I don’t think what it all shall be the default for any healing/buffing items/moves etc.

So, let’s imagine a situation when your party is at low health or almost all of it is dead and you have to make a choice of which one you need to heal/revive or do you perhaps want to use one of those more rare healing items what affects all party etc, all that just makes strategizing process and struggle against hard enemies way more interesting and engaging than just have an ability to heal all at once any time so there won’t be any issues or risks with those situations

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It may also work as tiers of healing items, like

  1. PotionX1 - heals one mon only
  2. PotionX2 - heals two mons what are close to each other
  3. PotionX3 - heals all three mons participating in battle
    4.PotionX3+ - heals all three mons participating in battle to the fullest
lone rivet
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I think there should be items for individual Nexomon, and some for the whole party. Just like in JRPGs.

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The global items being more expensive and rarer.

brisk light
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Since Nexomon 3 wants to have more RPG elements then having both items is better. In kingdom hearts for example you have potion and Hi potion to heal a single party member and then you have the max potion which heals all 3

analog jungle
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I also think that some items should be for individual Nexomon, and some for the whole party. Perhaps some items (like weak healings and weak MP regens, but not only) should not consume an action, and the player can still use an attack or something else in addition to using an item.

There is nothing worse when you only have very weak potions and must choose whether to attack and the next turn dying or using a potion that barely (if at all) will increase the HP of the Nexomon and then dying 2 turns later. If the player could use both, then the Nexomon has a chance to survive the possible lethal hit and retaliate.

royal linden
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There should be items that heal the whole active party and items that only heal one nexomon. At least that is what I would like Nexomon 3 to have.

green bronze
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Maybe have different tiering or partial usage.

Tiering means you got a heal, or a team heal. They heal the same amount, but one only heals one Nexo, the other the whole team, or the whole active team.

Partial usage means that the heal is applied on one, but it is partially also applied on the rest, like 20% of it.

pulsar egret
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If items are only multi use, battles will be decided by how many items you have, you could easily rotate through your whole team, when everyone has low/average health, use an item and cycle through again

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If they are individual, you have to carefully decide who you want to heal, making it even more crucial in multi battles

green bronze
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i'd exclude items in general from PvP anyways, or limit it globally

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and in PvE, well, if you just gonna heal spam yourself through the game, do it

pulsar egret
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Maybe global healing items could be exclusive to usage out of battles

green bronze
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Or maybe it's an item you can only find, not purchase. Similar to a golden Nexotrap.