#Reduce the amount of info the player is bombarded by after winning their first run

9 messages · Page 1 of 1 (latest)

honest canyon
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When you respawn in Prisoners' Quarters after beating your first run, you are greeted with the following information:

  • How to detach your head (via newly unlocked Homunculus rune, assuming your first win was against HotK)
  • Bank is unlocked and can now appear
  • Boss rush is unlocked
  • The Giant has left his usual spot near your spawnpoint and gone through the large door
  • Residual cells bag is left on the platform near where you spawn

This is a lot for a player to take in, dare I say too much. A few of these things could be dispersed elsewhere, or removed entirely. I would suggest the following changes to tone down the information overload that happens during this part of the game:

  • Remove the Bank notification entirely. It spawns every run in a very obvious way, so the player is bound to encounter it naturally regardless, and enter it from curiosity. Most things in this game aren't explained to you prior to seeing them, and that system works well at provoking curiousity from the player.
  • Change the Boss Rush notification to be something other than a popup. Perhaps you could just have the statue-maker Guillian stand outside the door in the main hub that leads to Boss Rush/Training Room/tailor/Daily Challenge until the player enters Boss Rush -- but something less immediate and less intrusive would improve the introduction of Boss Rush a lot.
    You could also make it so that, similar to the Daily Challenge, beating a run for the first time causes whichever final boss you beat to drop a 'Boss Rush rune' that unlocks the mode, effectively notifying the player PRIOR to them respawning in the next run.
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Reduce the amount of info the player is bombarded by after winning their first run

cyan crown
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"The Giant has left his usual spot" is an effect of the Rise of the Giant DLC (similar to the Queen and the Sea raincoat tentacle and the Castlevania events), so there's at least a fair argument that that can stay in PQ to help players confirm that they have it installed correctly.

I agree that the overall problem is worthwhile to solve, though, so moving some other stuff around like the bank notification and boss rush notification is still good though.

high badge
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I'd say remove the Bank notification entirely. Discovering things you didn't know exist is really rewarding. The Bank would do well to be treated that way. I think it reinforces the lore too, which states the Bank is nowhere on the map yet somehow exists. Even in the game world, the Bank is a secret fantastical place

mystic crane
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isn't that exactly what they suggested

high badge
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@mystic crane Yer right. I wasn't paying enough attention 🙃

charred lantern
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Tfw original pre-1.2 cutscene is still impossible to encounter

cyan crown
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I guess at this point it is kind of obsolete/superseded, because now plenty of stuff does change when you kill the king...

misty mortar
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In a genuine sense it could be overwhelming, not that I would remember but just imagining being bombarded with a tutorial for the head, being told that the bank can now appear, with no idea what is is, that boss rush is unlocked, the giant left, and residual cells exist when winning a run. It would all be a whole lot to take in and a new player could easily be overwhelmed, I agree entirely.