#Constructing walls creates a solid square, should be hollow

16 messages · Page 1 of 1 (latest)

worthy thorn
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When you draw a square to construct walls, it comes out like in the first image. It would be much more sensible if it came out like in the second, you never need to build a solid block of walls like that.

wispy hinge
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I need a 2-3 wide wall when I plan on building fortifications on top. df_urist But I would support a toggle, for all designations of that kind. For placing decorative hollow squares of flooring for example.

worthy thorn
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Sure, but you would probably not designate it like that anyway

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because actually building the thing would get all screwed up as they built the outsides first

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Which is an issue all on it's own I suppose

wispy hinge
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Yea... The hollow square wall also fucks up when trying to build it from the inside, like giving my mayor the lead walls he likes so much. I have to designate 2 parallel walls first then wait for them to finish else they sometimes leave the corner unbuild

worthy thorn
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Yeah

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I was making an area around my starting stairwell right now, so it wasn't a big issue, I was gonna just knock two tiles out

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But corners from the inside is a pain

wispy hinge
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Those trees directly next to the wall were also a pain for my 2 wide walls. They would prevent the building of the tile directly between the treestump and the other wall.

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I have seen dwarfs build diagonally, but they only do it if they also could reach it normally

worthy thorn
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I'm not sure I ever have

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but I tend to just dump designations and run

wispy hinge
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Sadly every tile building game with workers has this corner and "I-build-myself-into-the-wall" fuckery. At this point I'm almost convinced that checking pathfinding while considering "planned" obstacles is a unsolved mathematical problem or something.

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There I solved the corner problem. Simply increase the building priority by 1 for every touching current and planned unreachable tile.