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Tavern Zones: there are two zones for the tavern overlap, one is a bedroom setup on the main floor of the tavern which seems incorrect, and should probably cover the upstairs bedrooms instead.
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The magma forges no longer block magma creatures so these reclaim forts are extra unsafe beyond generally being open to the caverns. This may not be a bug but it would be nice to have the setup generated for forges be illustrative for new players how to safely do it.
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The internal blocks of the walls on built levels are pre-smoothed, I think this is an old bug but it's weird. So like if you mine into a smoothed wall on one of the pre-built levels sometimes the new wall you expose is already smoothed even if you haven't done it as a player.
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If you try to deconstruct the "Rock block" floors that make up the pregen roads outside the fort you get a weird little magma tile that dissipates instead of giving you unspecified rock blocks as it did in 47x. Both are bugs but now you don't get a useful thing back.
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Some items seem to be unable to be picked up and moved to a stockpile. I have uploaded a save to gdrive and centered the view on those items.
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The tavern can be made of different materials. A fort with mostly like papaya blocks can just have smoothed limestone upstairs. Picture in the comments.
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The tavern has grass growing in it by default. It probably should have like wood/stone block floors.
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Another user reported unusable cloth: https://discord.com/channels/329272032778780672/1050861749370376332
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A user reported "too many metalsmiths": #1051964994289414155 message
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A user reported "Cannot construct stairs in worldgen fort": https://discord.com/channels/329272032778780672/1054441016368836740
save file (apologies it is a 1000y world): https://drive.google.com/file/d/1xmh2kFABSFIZVr9U_Xqd0kmO_2PoiYRF/view?usp=sharing