I have my neopixels setup and working and they light up fine when using the neopixel module. I can also use the adafruit_led_animation.animation module to do Pulse, Blink, etc just fine as well. However, after I do that, I can't seem to command the neopixels individually anymore. For example, neopixels[1] = RED won't work anymore. I tried setting up the neopixel again with neopixels = neopixel.NeoPixel(board.GP0, num_neopixels, auto_write=True), but I get the GP0 in use error.
#Using adafruit_led_animation.animation with neopixel
1 messages · Page 1 of 1 (latest)
How do I go back to being able to address neopixels individually after using an animation?
the animation only changes the LEDs when you call animate() on it, you can stop calling animate() or pause the animation (with .freeze() and reciprocally .resume())
I have used a trick where I just wanted an exception to the animation, so I would set the pixel immediately after calling animate(show=False)
something like that:
animation.animate(show=False)
if something:
pixels[0] = 0xFF0000
pixels.show()
actually not sure if pausing will make it stop updating the LEDs if you call animate() 🤔 but the rest is fine
I'm not sure either. But my inclination would be to set up the logic to either call animate() or do whatever other manual setting you want.
depending on what you want to do, you can also use PixelMap and AnimationGroup to define multiple animations that drive different animations (including a Solid one for no animation) and swap between them
Well, this is weird...I was working on some other code and now the problem seems to have resolved itself.
Thanks for all the suggestions
Oh I see what I did! Okay, here's the solution that ended up working:
pixel.auto_write = True```