Sry for the text wall, please read all before send msgs
The br map is verry big,
I read in the wiki "Servers only support up to 64 entities: players, vehicles, and ragdolls. Of the 64, up to 52 are players"
in this 52players: "If a server fails to queue enough players, the remaining slots are filled with bots with randomized names and avatars from a template."
I don't think there have ever been 52 players at once, so there are always useless bots killing each other. At this point changing a dozen entities won't do much else.
So I found while playing BR and looking at the map that we often find railway tracks. I thought we could add a train to the BR game mode.
by retracing the railway I realized that it was ultimately a large circle which crosses the entire map (btw i need a vet for post the pic)
The point I'm getting to :
Make a train which is a "vehicle" which continuously circles all over the map where the railways are located.
#Add Trains in BR
1 messages · Page 1 of 1 (latest)
About players :
This train can therefore be used by everyone but is not a shield, so that if a person using the train gets gas damage, or even gets killed on the train. Maybe even have half as many HP. Several people can go on the train at the same time but one per car (point to which I will come). Entering the train would be done in one go as before for vehicles, so just by pressing F. Players present on the train cannot shoot and must therefore get out to defend/attack, letting the train go.
About the train :
**Looking **:
The first car of the train would be in the form of a locomotive with a hitbox that kills if you are in its path like an APC. The second and third wagon would be a sort of open wagon, the players can only be 1 inside or two if they are in a team a bit like the BR car or the Helicopter Level 0. The other players can see the player on the train from the outside and therefore inflict damage on him (bodyshot, headshot). In the end each train would be made of 3 entities which do not destroy each other. I would see 3 trains therefore 9 bot entities deleted. In the lobby the possibility of the train would be deactivated. The train would go at the speed of a car so that it would not be too fast to kill people on the tracks but fast enough that a person would not be able to catch up with it.
Map view:
In the end when a player is inside, seen from another player's card the wagon would be red. The wagon would be green if a player sees their mate in a wagon on the map. On the map the train is therefore visible white if no one is inside, we can see the train moving on the minimap as we can see the stations or the cars/heli.
Actually:
Currently, I know that quite a few elements are on these rails (I'm thinking of the derailed train near the farms or the train stopped between Skywatch and Training Grounds. these assets could just be moved to the side to make room to clean rails
-# ty to google translate for helping me
Sry for the text wall
But there rly is no point to have them, getting around by trains it would really be a Battle Royale experience.
humm yes