#change the scoreboard to fit each particular game mode

1 messages · Page 1 of 1 (latest)

grand needle
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in the new gun game mode the scoreboard tallies how many guns you have leveled up through. in tdm it keeps track of kills and deaths, which makes perfect sense. but in the other game modes it keeps track of kills and deaths as well, which defeats the purpose of the game mode a little bit. I know it might not be a particularly popular opinion, but it seems it would serve the purpose of the game better if each game mode kept track of the particular mission of each game mode. For example, in capture points, the scoreboard should keep track of how many points you earned holding the flag up. in move the tank the scoreboard should reflect how many points you pushed the tank . in missile launch and bomb disposal, there could be a point value assigned to the bombs and missiles- such as percentage raised or disarmed, or conversely percentage lowered or rearmed. the reason i would suggest this is that right now the other game modes are played as a TDM. some people seek to achieve the mission while others just take the opportunity to get easier kills on people who are actually seeking to complete the mission. this is a huge reason that the other game modes don't get selected nearly as much as TDM or even gun game. it seems to me there are quite a few players that are willing to lose the game but pad their k/d and stats by killing the people who are launching, moving, capturing, disarming etc.... they have great kill counts by the end of the game but do nothing to help the mission because they spent the entire time playing it like a TDM. providing a scoreboard to reflect the actual mission of each mode would go a long ways to making those games much more fun and in turn they would get voted for more.

burnt raptor
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Good points. Will look into doing that.

hybrid barn
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amazing