#Rework of the Missile Launch game mode in Heist map

1 messages · Page 1 of 1 (latest)

craggy cosmos
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In the heist map, the Missile Launch game mode is very unbalanced with respect to the placing of the missiles. In the posted below, one missile is in the opponent's spawn area, making it very difficult to launch it because the opponents can just directly spawn there and wipe out the area. I would suggest re-considering the positions of the missiles in the map.

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Need a veteran to post the image for me

gusty thorn
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You have my support

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I agree on the fact that some of missiles need to have their launchers moved

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Some of the current positions make it more easier for some teams to stop people from launching the missile than other teams, who will have to launch Banzai charges

craggy cosmos
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@weary stag here

weary stag
craggy cosmos
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The missile marked with the blue pen

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in the opponent's spawn area

weary stag
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Okay

lunar peak
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Reusing one of the other missile positions for #1 would work...

craggy cosmos
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Potential solution

compact canopy
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There are several highly unbalanced missile locations on that map. I don't remember ever seeing the launch side win unless the defending side was just completely incompetent.

weary stag
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I've won as the launch side

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It's not easy against a good team

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But it's possible if your team is also good

runic cypress
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same as the other maps

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normally two missiles spawn extremely near area 51, but i manage to win every time on the attacking team coronalol

vernal swan
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Missile Launch game mode in OHIO: Three missile truck stacked together on the top of the building that nobody can get there...

zinc hollow
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I don't think you get to choose where to spawn on this map, so I don't think the team can just directly spawn there to control the area, but the position is problematic.

runic cypress
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which map are you talking about?