#Biomes O’ Plenty & Multiversal Core

19 messages · Page 1 of 1 (latest)

pastel veldt
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Hi, I’m working on a 1.7.10 server (modded) that has the plugin Multiversal Core.

I’m struggling to find a way to generate a Biomes O’ Plenty world & keep my multiversal worlds without corruption taking place.

Any help would be appreciated, thanks!

prisma sigil
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you could change the level type in server.properties to the one biomes o plenty uses (iirc it's BIOMESOP for older versions like 1.7.10), which should only affect newly generated chunks, meaning everything that has already been generated should still be there

pastel veldt
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I can’t straight up delete my worlds folder because the multiversal worlds are located in there

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I’ve tried porting them, but it seems to always mess up ids

prisma sigil
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you might be able to delete the dim-0 (overworld) and leave the rest alone

pastel veldt
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That's where things get a bit weird, because i think the 'world' folder is the overworld, which is very strange.

I don't have a DIM-0 in my worlds folder

sand radish
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you are probably using a hybrid server, and it just happens that more complicated plugins like mv won't work properly with mods

wanton cliff
pastel veldt
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Biomes O' Plenty is a mod that changes the generation of worlds, while multiversal plugin is able to generate actual worlds.

wanton cliff
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it’s functions similar

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And you would add it and just run I believe /world create [name]:[generator name]

pastel veldt
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I'll check it out

wanton cliff
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And it doesnt cause corruption either the /world create

sand radish
pastel veldt
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Did a bit more research, what I’m trying to accomplish isn’t really possible

pastel veldt
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Found the next best solution; I’ve installed the Terrain Control plugin for 1.7.10, which is compatible with Multiversal, allowing customizable generation