#Biomes O’ Plenty & Multiversal Core
19 messages · Page 1 of 1 (latest)
you could change the level type in server.properties to the one biomes o plenty uses (iirc it's BIOMESOP for older versions like 1.7.10), which should only affect newly generated chunks, meaning everything that has already been generated should still be there
I’ve done that, but I want a completely fresh ‘world’
I can’t straight up delete my worlds folder because the multiversal worlds are located in there
I’ve tried porting them, but it seems to always mess up ids
you might be able to delete the dim-0 (overworld) and leave the rest alone
That's where things get a bit weird, because i think the 'world' folder is the overworld, which is very strange.
I don't have a DIM-0 in my worlds folder
you are probably using a hybrid server, and it just happens that more complicated plugins like mv won't work properly with mods
So biome thing is a world generator right?
Biomes O' Plenty is a mod that changes the generation of worlds, while multiversal plugin is able to generate actual worlds.
I personally prefer using MyWorlds https://www.spigotmc.org/resources/myworlds.39594/
it’s functions similar
And you would add it and just run I believe /world create [name]:[generator name]
@pastel veldt if you decide to use MyWorlds here’s the command list https://www.spigotmc.org/wiki/myworlds-commands/
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I'll check it out
And it doesnt cause corruption either the /world create
it's not a problem with multiverse not generating the world, it is a problem that whatever hybrid jar they are using needs to support translating generator settings
Did a bit more research, what I’m trying to accomplish isn’t really possible
Found the next best solution; I’ve installed the Terrain Control plugin for 1.7.10, which is compatible with Multiversal, allowing customizable generation