#New chunks seemingly generated badly after transferring single player world to server

83 messages · Page 1 of 1 (latest)

unkempt moat
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Hello, so I have the following problem. I transferred my single player wrold to the server. Both running vanilla minecraft 1.19.4. All seem to be well, and I've been playing on it with friends for a few weeks. However, while exploring, we found what's shown in the attached picture. There seem to be clearly a bug with the generation of this chunk. What is strange is that the ocean underneath seems reasonable, as in it is not completely flat underneath. This extends for quite a bit, but is the only region I found that is like this.

While talking with support, it appears that the problem might be the generation of new chunks. I could try and look if it is an isolated incident, but I am a bit afraid of corrupting a big part of the world that way. What could be causing this ? Anyway to fix it, or at least prevent further damage ? Thanks !

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If its useful, I just realised that typing /seed on the single player world does NOT give the same seed as when I do it on the server

wintry kestrelBOT
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@unkempt moat, you just advanced to level 1 !

unkempt moat
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Maybe it is due to that ? Could I simply add the level-seed line in properties to fix it ?

severe kelp
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such wierld generation will not curropt your world

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it just...

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looks wierld

unkempt moat
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Yes I have uploaded

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But I am pretty sure the chunks for this part here were not generated when I uploaded it, we stuck around the same place

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I can send you the original seed (gotten from the singleplayer world)

severe kelp
severe kelp
unkempt moat
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I did not, I just copy paster the world folder

severe kelp
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and was there a manually set seed in server.properties

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if either or those questions are yes, then this is normal, and expected

unkempt moat
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There was (and still isn't) a set seed in server.properties

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and as far as I know no, the both are version 1.19.4

severe kelp
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hmm

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intresting

unkempt moat
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But if I write /seed in the server and the single player world, I get different things

severe kelp
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ah

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problem detected

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well

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thats the issue

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bu

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but you can't do much about it now

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unless you want to reupload the original world

unkempt moat
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Strange, it shouldn't have happened right ?

severe kelp
unkempt moat
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What about changing the seed in the server.properties now ? I am also now looking at what seed is written on the level.dat file

severe kelp
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but that would just creat more glitches lik that

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ur best bet is to leave it as it is

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any newer chunks generated outside will not have these issues

unkempt moat
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yeah, the seed in level.dat is the one I get when typing /seed, which is different than the one I get when I type seed in the singleplayer

severe kelp
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it is only on the border of your old chunks and your new chunks

unkempt moat
severe kelp
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and then set the seed in server.properties and try again

unkempt moat
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I see

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Also, I could just restart the world with the correct seed, and then use a world editor to edit in our constructions, right ?

severe kelp
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it's easier

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it's both a mod and a plugin

unkempt moat
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ah okay thanks

wintry kestrelBOT
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@unkempt moat, you just advanced to level 2 !

unkempt moat
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I will try that, didn't know about it

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I guess I could do the following : use world edit to delete the chunks that are corrupted

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(this I do locally)

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Then I reset the server, reupload the world with the deleted problematic chunks

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and then should be good ?

severe kelp
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nono

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worldedit is not a "world editor"

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it's

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a mod

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that allows you to quickly fill blocks

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but also allows you to save structures to files

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and load them

unkempt moat
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ah

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I will investigate it

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The only thing that bothers me with the use of a mod is I'm afraid it will create more problems down the line, since I want to run a server with vanilla minecraft

severe kelp
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also your running paper right

unkempt moat
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Nope, I'm running a minecraft.jar

severe kelp
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worldedit is a mod, so you can isntall it onto your singleplayer to copy the strubutes and save to file, and is a plugin so it canload said files onto your server

severe kelp
unkempt moat
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Alright I will try to migrate

severe kelp
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and allows you to use plugins

severe kelp
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just replace the jar in the jar selector menu

unkempt moat
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I initially went with vanilla because it was my first time, and also tbh compute capabilities were not a concern because I plan to move on my own server at home

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At first I thought that the optimization of paper would make the world work differently (i.e. simulate less chunks at a time, etc)

severe kelp
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yea i see

unkempt moat
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But I guess you can configure that

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I will try the world edit fix, then proceed to more advanced stuff if its not enough !

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thanks for the help though

severe kelp
severe kelp
unkempt moat
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but say I have a powerful computer (meaning 23 gB of RAM, and I will have max 6 players at a time) and I want to simulate like 20 chunks away, I can configure that on paper ?