#Input lag in the shot count on the server.

11 messages · Page 1 of 1 (latest)

shell sage
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I have a server, depending on the ping, when players shoot at each other, the shots don't count, and sometimes it's not even the player's ping's fault. Is there a command or something I can put in the console to create a delay?
By adding a command or a config.json file, you can mitigate or help with this.

shell sage
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bronze timber
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this seems like a desync issue, and the main way to fix those would be just setting a ping limit

shell sage
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I recorded this on another server, and the same thing happens, “I have 11 ping.”

shell sage
bronze timber
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setting a max ping in the config would just be the Max_Ping_Milliseconds parameter, but it's also possible to have other sources of desync

autumn laurel
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Tá podendo jogar unturned multiplayer agora?