#NPC Broadcast Event Modhook
1 messages · Page 1 of 1 (latest)
@lost geode maybe try numbers as the id instead
it works for me when i use numbers rather than letters
and also in your .dat for the item receiveing the event you need to reference the event id im pretty sure
alright thanks
I did mine like this
(the object that sends the event ID)
GUID 903ee3db9af54262bcb534c0346e27f9
Type Large
ID 25334
Interactability Binary_State
Interactability_Hint Use
Interactability_Reset 14
Interactability_Rewards 1
Interactability_Reward_0_Type Teleport
Interactability_Reward_0_Spawnpoint northington_spawn
Interactability_Reward_0_GrantDelaySeconds 3
Has_Clip_Prefab false
Exclude_From_Master_Bundle
Asset_Bundle_Version 5
(the object that recives)
GUID c19d03b0f8f7436283261c5d4793b38f
Type Large
ID 25339
EventHook Npc_Global
EventHook_ID 50004
Has_Clip_Prefab false
Exclude_From_Master_Bundle
Asset_Bundle_Version 5
@lost geode
Thank you!