#vehicle
23 messages · Page 1 of 1 (latest)
GUID 7f5c0c995c074f6ba32afc952cc359b2
Type Vehicle
Rarity Epic
ID 27317
Fuel_Burn_Rate 2.5
Speed_Min -6
Speed_Max 20
Steer_Min 8
Steer_Max 50
Brake 32
Fuel_Min 200
Fuel_Max 1900
Fuel 1950
Health_Min 350
Health_Max 1900
Health 2000
BatteryMode_Sirens None
Trunk_Storage_X 4
Trunk_Storage_Y 2
Explosion 20
Valid_Speed_Horizontal 150
IgnitionAudioClip Sounds/CarIgnition.mp3
HornAudioClip Sounds/CarHorn_01.mp3
Has_Clip_Prefab false
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered false
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered true
IsColliderPowered false
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_2
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_3
ModelUseColliderPose true
}
]
change speed max to 230
@errant ivy increase tire mass
sounds like tire issue like tiway said, model is probably dragging across the ground, tires need to be bigger.
I have raised the mass from 3 to 5 it has incrased in speed but the car is uninteractable on the ground
I can't interact it on the floor
i have to enter in on air
change the "Exit #" in the .dat to a higher number
bruh
just increase the exit value and see if it changes anything
i've had a problem like this before
oh oki
let's goo I can fly
the ignitation sound does not work aswell
IgnitionAudioClip core.masterbundle:Sounds/CarIgnition.mp3
HornAudioClip core.masterbundle:Sounds/CarHorn_03.mp3