#how to create a custom HUD?
23 messages · Page 1 of 1 (latest)
You can either use text or have 100 images that you hide/ show when needed. As for the text, it's a custom font. Not to sure which one though
would a copy of the progress bar from the unturned menu work?
Im not to sure the way Nelson did it but im sure it will work.
Please do not have 100 images, rather have gameobjects that fill up an image if you turn the gameobject on. It automatically turns itself off with this set up
It's the most reliable way of filling an image
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Please describe it in more detail, I didn't understand.
have gameobjects that fill up an image if you turn the gameobject on. it automatically turns itself off with this set up
Hi , i'm trying to do something similar i understand what you do with the filler, but i don't understand how you choose witch filler to activate depending on the value
The plugin take care of that
You have 100 gameobjects, depending on the one the plugin enable, the hud updates
You can see very well what he do here
So when u enable the fill:5 it disable itself, dill amount 0.05 and update the value of the UI to 5
I understand that i'm asking how the plugin can enable a specific game object in the Hud
@native holly 🤓
thanks i'l try it out later
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