#im looking for help doing npcs , i have a quest for drug npc but it can be repeatedly done
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When creating the quest, after the quest's condition for completion has been met, the player returns to the NPC and finishes the quest, then the quest is marked as completed. Now you have to check if the quest is completed, and if so, give the player a message telling them that the quest is completed or that the NPC has no quests to give them.
So, for example, let's say the player has returned to the NPC and finished the quest. If the NPC has nothing else to give them, you would make the NPC use a message to tell the player that he has nothing else for them to do, so you would create a message and make the NPC display the message if the
Condition_#_Type Quest
Condition_#_ID yourid
Condition_#_Logic Equal
Condition_#_Status Completed
This basically translates to: If the quest with id yourid has the status of completed, then do this
So basically, the quest got completed. Now you are checking if the quest is completed, and if so, give the player a message saying "Hey, I have nothing else for you to do. You have already completed the quest I had for you.
This logic also applies at the start. When you initially speak to the NPC, you have to check if the status of the quest is not completed. So you will check Condition_#_Status None
Also, please keep in mind that some information that I have provided might be false as it has been some time since I did anything with NPCs.
@sage tinsel do you know how to do it with npc maker?
something to do with flags
I am unfamiliar with any kind of NPC maker for Unturned. I am sure there are plenty of YouTube tutorials to show you how to do it.
i would recommend using bowied's asset creator
I can send you a link to his discord if you want
sure