#Problem regarding vehicle turret. Since closed.
8 messages · Page 1 of 1 (latest)
make sure the turret ID matches the seat ID and that there are enough seats in the vehicle
for example
Turret on seat 6
Turret will be named Turret_5 in unity and the Seats gameobject in the Vehicle prefab will have seats going from Seat_0 all the way to Seat_5. Seats and turrets start from 0, so F1 or seat 1 is actually seat_0 in unity
In the .dat file, if this is the only turret in the vehicle, then the number starts from 0, even if it's called turret_5 in unity. Just make sure Turret_0_Seat_Index is set to 5 so it matches the seat in unity
Here's one of my vehicles with a turret on seat 5
In that case, delete the seats gameobject from the turret entirely @tardy carbon
Then it will put the player in the static seat
This thread has been closed by a moderator.
Reason: Original message was deleted instead of preserving it for others later on. Whatever.
Problem regarding vehicle turret, since closed.