#Problem regarding vehicle turret. Since closed.

8 messages · Page 1 of 1 (latest)

pallid forge
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most likely turret ID or seat ID issue

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make sure the turret ID matches the seat ID and that there are enough seats in the vehicle

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for example

Turret on seat 6

Turret will be named Turret_5 in unity and the Seats gameobject in the Vehicle prefab will have seats going from Seat_0 all the way to Seat_5. Seats and turrets start from 0, so F1 or seat 1 is actually seat_0 in unity

In the .dat file, if this is the only turret in the vehicle, then the number starts from 0, even if it's called turret_5 in unity. Just make sure Turret_0_Seat_Index is set to 5 so it matches the seat in unity

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Here's one of my vehicles with a turret on seat 5

pallid forge
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In that case, delete the seats gameobject from the turret entirely @tardy carbon

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Then it will put the player in the static seat

high roverBOT
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Thread Closed

This thread has been closed by a moderator.

Reason: Original message was deleted instead of preserving it for others later on. Whatever.

pliant garnet
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Problem regarding vehicle turret, since closed.