#Is there a way to have 2 models that switch for a hat
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I coded a script and it worked in unity but now in unturned is there any limitations when it comes to code clothing
You could make it Headlamp and disable the Spotlight but still add the Light GameObject as a child of your Model_0. Then just add an Activation EventHook to the Light and make it Disable and Enable the Models you want
Ok
how do i make an eventhook?
Its included with the Project.unitypackage
its called ActivationEventHook.cs iirc
just search for "Activation" in the Add Components list
im abit confused could you tell me what to do if posible
ik that but would options would i need to pick