#gun animation
125 messages · Page 1 of 1 (latest)
watch videos to learn animation in blender
you have to learn how to animate before you'll be able to make decent animations for unturned
ye but i need to see how i set the animation up so i can export it and that into utnurned
You either use the vanilla rig, der ente’s rig or make your own
Vanilla rig is in the extras folder of the game
i have all that but i dont know and cant find a video or someone making the animation then exporting it i dont know how you do that
Animating for unturned is no different than animating for anything else
Get your gun model and patent it to the right hook
For every game the process is roughly the same
i havent done it on any other game before but waht i need help with is exporting it into unity and that part i wanna know how you set it up to exsport
The export settings are in this server somewhere
Maybe in modding guides
wheres the modding guides
is there a video or a proppery guide because i dont know what you mean
How to make animate rigs for items (using Blender) Disclaimer: this is a unofficial method may not be used until a official method is released by SDGNelson Work-in-progress Created by: Rexmeck#9019 Softwares used in this document Unity : 2019.4.28f1 Blender : 2.93.1 Making Animations You n...
hey ive been trying to figure this out for a while but i cant seem to find the animation rig the person suggests due to the fact that the link doesnt work is there any chance you have it
@hallow crag
check releases
is there any chance you could explain this to me becaue im confused lol
ik that but how it looks in blender i dont understand when i compare it to the tutorial
like i open it and its not like the rigging as it shows in the tutorial and its not organised how it is in the tutorial
can just send a screenshot
okay
if you don't know how to screenshot, just do shift windows key and s
windows 10 has that functionality by default
this is how it looks like in a tutorial but in blender your one done differently
yeah
yours is like this
Yeah so the rig has IK set up
inverse kinematics
so you rotate one bone to rotate 3 instead of rotating all of them individually
it does work in game
just parent anything to the empty
okay is there anyway then to explain how it translate over to the toturial in the google docs please
it does it automatically when exporting
whatever the inverse kinematics stuff calculates bakes it into the other bones
im not on about that when i was following the tutorial it was showing ways to parent the gun model to the model and how to then after you parent it set up the dope sheet and all that stuff then make the animation i dont know how to set up the gun onto the player model with the player model set up this way because i cant follow the instructions to the letter
select the gun, parent it to whichever empty you want
specifically RightID or LeftID
RightID is the right hand
and vice versa
you can do it via the object panel via relations as shown here
don't mind the different colors, I have a different theme
like this
is that the cube
you're doing fine
I'd say look up a tutorial on how to keyframe stuff
trust me, it will work for unturned
ik how to do all that its just the exporting and setting up my blender
I mean you set it up
it's done
no like cuz if i make a timeline do the animation i cant just exsport it thats why i needed the toturial so i can figure it out but its still confusing
I don't understand
when it comes to making the animation you need blender set up in a way so unity can understand it
for instance i can make the animation on a timeline using key frames but it wont work in unity
you don't
just export it as a .fbx with said export settings
set the animation ranges and names in unity
and you're done
wdym by this
animation ranges, by that I mean length
oh okay
and names as in the action names
okay so now with this i make the animation and then just export it
yup pretty much
okay give me a sec ill make the animation and ill send if over if thats all right and you let me know if it looks good
like if im doing it right
okay sorry i dont know your timezone just dont get what im doing wrong if it goes wrong
look all you need to know is that if all of it is animated in pose mode, it will work
thanks for the help i have another question tho is there any easy way to sort scoping in and out so it works
Scoping simply requires the animation to make the gun have XYZ (0, 0, 0) rotation
Could you explain further please
But with the animation it doesn’t look through the sight right does that mean I have to line it up so it’s the middle of camera or anything like that
Is this unity or blender
blender
You don't have to line anything up dw
The game handles that
That's why the gun has to be straight
Oh okay
Because the viewmodel gets moved to the center of the camera, based on the sight position
Ohhh okay
What does aim start do then and scope in
What’s the point of them
I mean Ik one of them is for making the charedter look in but why there need to be 2
@abstract spire
What
Aim Start straightens the gun so the view model can zoom in without the gun being rotated in whatever pose you hold it when you’re idle
Scope animation ain’t real
Even tho vanilla Timberwolf has it
It does literally nothing
No need to even add it
When I checked it was literally animated the same way as aiming
Sorry i havent respsonded ive been busy but i had a chance do it and i figured it out thank you for the help
just one more thing where i shoot isnt in line with the scope
@abstract spire
Is there anyone else that could help
What do you mean?
So I scope in and I shoot but it doesn’t hit where I look down my scope it’s really off to like it shoots really far right but only I. First person
That means you either put the View or Sight child gameobjects in unity at the wrong location, or in your animation, the gun is rotated and not 0,0,0
Do I just go into blender and it’s on the transform
is this all correct i also checked the model everything looks alright in blender
can you record a vid of it ingame
I can’t get a video right now but I can do a photo to show you where it would hit where I shoot
ok