#Animal die, but didn't die...

34 messages · Page 1 of 1 (latest)

crisp shuttle
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Hi all, ran into an issue where an animal I made technically dies, the meat, skin and EXP falls off of it, but it continues to physically exist. It also doesn't have aggro on the player.

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I've double-checked all the components in unity. They all match the ones in the animal, which I have working properly.

wraith cloud
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@crisp shuttle only the ragdoll not the animal or what?

crisp shuttle
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Not only ragdoll

wraith cloud
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It actively mooves?

crisp shuttle
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I think is it Animal_Client in screen

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yep

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mooves

wraith cloud
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Ahahah damn

crisp shuttle
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yep

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they dropped leather and meat

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and exp

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but didn't die physically

wraith cloud
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Send me ur unity3dpackage if u dont mind

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Imma double check it for u

crisp shuttle
wraith cloud
crisp shuttle
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np

worn pike
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Its 100% logging an error in your Client.log file

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Post that error please

worn pike
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Yeah its complaining about a Null Reference Exception in Animal.updateLife()

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Do you have Should_Play_Anims_On_Dedicated_Server in your .dat ?

crisp shuttle
worn pike
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No

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Dont add it

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Strange, everything else has a null check so thats the only thing I can think of

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Ah wait

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Something in your Animal_Client is wrong

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Did you follow my Animal tutorial for creating your animal?

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Pretty sure the issue is just that you still have it named Armature instead of Skeleton

crisp shuttle
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oh

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He needs the exact names... Thanks, I'll fix that.