#Effects not working on rubbles?
8 messages · Page 1 of 1 (latest)
You can't use interactability and rubble in the same .dat
You have two effects, one is rubble and one is interactability
https://docs.smartlydressedgames.com/en/stable/assets/object-asset.html
Filter for "Interactables"
Unturned
GUID 32-digit hexadecimal: Refer to GUID documentation. Type enum( Small, Medium, Large, NPC, Decal): The object’s type is used for sorting, pathfinding, collision, and culling. Small objects are u...
Should be something like this
Type Medium
Rubble Destroy
Rubble_Reset 300
Rubble_Health 100
Rubble_Effect 36
Has_Clip_Prefab false
Asset_Bundle_Version 5```
Sure