#Gun keeps firing "physics projectile" (vanilla Rocket Launcher-like projectiles)

2 messages · Page 1 of 1 (latest)

lusty shuttle
#

Hello, my tank cannon .dat is set to "ACTION TRIGGER" yet keeps firing rocket-like projectiles (see ammo .dat below) please help :
GUID ae8c62b5848c4c668e6b9c9961d125b4
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 56102

Sight 1301
Magazine 56202

Ammo_Min 1
Ammo_Max 1

Semi

Caliber 56102
Should_Delete_Empty_Magazines true

Ballistic_Steps 30
Ballistic_Travel 30
Ballistic_Drop 0.0035

Range 300
Firerate 50
Action Trigger

Player_Damage 150
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
Player_Skull_Multiplier 1.0

Zombie_Damage 200
Zombie_Leg_Multiplier 1.0
Zombie_Arm_Multiplier 1.0
Zombie_Spine_Multiplier 1.0
Zombie_Skull_Multiplier 1.0

Animal_Damage 200
Animal_Leg_Multiplier 1.0
Animal_Spine_Multiplier 1.0
Animal_Skull_Multiplier 1.0

Barricade_Damage 75
Structure_Damage 75
Vehicle_Damage 250
Resource_Damage 75
Object_Damage 75

Invulnerable

Aim_In_Duration 0.3
Spread_Aim 0.2
Spread_Hip 0.025

Recoil_Min_X -0.1
Recoil_Min_Y 0.3
Recoil_Max_X 0.1
Recoil_Max_Y 0.5

Recover_X 0.5
Recover_Y 0.5

Muzzle 42

Reload_Time 4
Turret

AP shell .dat :

GUID 9468ea2000e14938a12d949ef93b2180
Type Magazine
Rarity Rare
ID 56202

Size_X 1
Size_Y 2
Size_Z 0.23

Amount 1

Calibers 1
Caliber_0 56102

Tracer 48

white hound
#

@lusty shuttle no matter what the action is, if the gun has a Projectile prefab in unity, it will shoot physics based projectiles (rockets)