#Object placement

8 messages · Page 1 of 1 (latest)

hazy spear
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Here is some .dat files for 2 objects that do just that, basically if you have the item like the box and you haven't placed it yet then it gives you a flag bool that says you've placed it and takes the item. The green one only shows when the flag is set to false, and the real box when its true

austere goblet
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NPC events

zinc latch
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@narrow glacier this is done throught object conditions and interractability

The object you have to pickup will only display if a certain condition is met, this object can be interacted with and will break the condition (making it disappear) and rewarding the player with a flag

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This flag will display a semi transparent object (the placeholder) via conditions, and it can be interacted with to break its own condition and reward a flag, showing the final object

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You can use a single flag short for everything
Flag=0 nothing
Flag=1 pickable object displayed
Flag=2 placeholder displayed
Flag=3 Final object displayed

zinc latch
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Yes, by replacing the flag with an item condition

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You can add Condition_x_Reset if you want the item to be taken

zinc latch
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No unfortunately