#how do I make my first script?
14 messages · Page 1 of 1 (latest)
I know its possible as I have seen it done before. However its alot of work to get it to work propertly
So in that case, you would need to make a plugin for it, by using C#
Theres not much of documentation out there for RocketMod. OpenMod has more documentation however its a bit harder to get a hang of it.
Either way, you need to learn the basics of C#. Dont just jump into making plugins without knowing the basics. After you understand the basics of C#, Watch REstore Monarchys Playlist on how to make a Unturned Plugin ( https://www.youtube.com/watch?v=A1MhnhJBnd4&list=PLFHvXbDC4Vk1NnS27INhLCfEwhzbiQYFA ). Follow alogn and make sure you understand what he is typing. After that, edit some open sourced projects, add features, ideas etc. After you do that for a few plugins, You can start making your own
Now one major thing is, Don't build your first idea that you said above. The missle homing system would be a bit advanced.
Unturned Rocket Plugin Tutorial Playlist: https://youtube.com/playlist?list=PLFHvXbDC4Vk1NnS27INhLCfEwhzbiQYFA
Source code:
https://github.com/RestoreMonarchy/KitsPlugin
If you need help join my discord:
https://restoremonarchy.com/discord
Softwares used in this video:
Visual Studio 2019
Pterodactyl (my servers panel)
Well, You can do that without a Plugin.
Its all through Unity. Not to sure how they do it though
Trust me, It will take a while to learn how to make a decent plugin without alot of Lag if you have 0 knowledge. There is 0 Documentation when it comes to RocketMod
I've been making Plugins for a year now and I dont even want to mess with Phyicis like that.
Anything. You can make a simple /rob command for a example
Just think of some ideas
My first plugin was a auto sell plugin. When a Item got added into the players inventory, I would check if it could be sold and then add the experience to the player
Also, if you ever do get stuck or have questions. You can always ask in the ImperialPlugins discord (You can search on google for it). There is a channel for Plugin Developemnt