#Is there a reason that would be causing both an animation and sound to only play client side?

31 messages · Page 1 of 1 (latest)

agile pivot
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The animation is on a structure btw

peak sparrow
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You can fix the sound by using the effect spawner hook, no clue about the animation.

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With the effect spawner hook you can do some extra fun stuff aswell.

peak sparrow
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That's what I'm doing currently for my mod and its seems everyone seeing the same thing in a server.

agile pivot
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structure as in a floor

peak sparrow
agile pivot
peak sparrow
agile pivot
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yeah

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the one I posted in showcase recently

peak sparrow
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Do you need player collision?

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When the spikes accur?

agile pivot
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no

peak sparrow
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Aight effect spawner is your best choice

agile pivot
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would the effect face the same way as the floor?

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or would it always be aligned on a single axis

peak sparrow
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Rendermode mesh..

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that easy

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Particle System > Renderer > Render mode > from billboard to mesh.

agile pivot
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no

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I meant like

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would the effect spawn in the same orientation as the floor

peak sparrow
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You can align it quickly with start rotation

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You don't need a animation node matter in fact

agile pivot
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I know how to use the particle system

peak sparrow
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you can try velocity over lifetime with a Alternating flow

agile pivot
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you don't need to explain

peak sparrow
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np

agile pivot
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thanks for the suggestion tho