#Making fog weather

18 messages · Page 1 of 1 (latest)

prisma shell
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Title <@&553315866146766850>

jade rivet
jade rivet
prisma shell
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Basicly fog

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So the player cant see far away

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Something like having fog in minecraft on 2 chunk render distance

jade rivet
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You just need to set up the .asset file correctly

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"Metadata"
{
"GUID" "-----"
"Type" "SDG.Unturned.WeatherAsset, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"
}
"Asset"
{
"Volume_Mask" "10"
"Fade_In_Duration" "20"
"Fade_Out_Duration" "20"
"Override_Fog" "true"
"Override_Atmospheric_Fog" "true"
"Shadow_Strength_Multiplier" "0.5"
"Ambient_Audio_Clip" "Sounds/Weather/----.ogg"
"Dawn"
{
"Fog_Color"
{
"Level_Enum" "SKY_SKY"
}
"Fog_Density" "0.7"
}
"Midday"
{
"Fog_Color"
{
"Level_Enum" "SKY_SKY"
}
"Fog_Density" "0.7"
}
"Dusk"
{
"Fog_Color"
{
"Level_Enum" "SKY_SKY"
}
"Fog_Density" "0.7"
}
"Midnight"
{
"Fog_Color"
{
"Level_Enum" "SKY_SKY"
}
"Fog_Density" "0.7"
}
"Health_Per_Second" "0"
"Stamina_Per_Second" "2"

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Here's a sample .asset file, customize it for you

amber bronze
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🤦‍♂️

subtle ridgeBOT
amber bronze
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bruh

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it doesn't have a weather asset page

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oh it does

subtle ridgeBOT