#Making fog weather
18 messages · Page 1 of 1 (latest)
You need me to tell you how to create weather from scratch?
Yes 
What kind of weather exactly do you want to do?
Basicly fog
So the player cant see far away
Something like having fog in minecraft on 2 chunk render distance
For fog, you don't even need to create the effect in unity
You just need to set up the .asset file correctly
"Metadata"
{
"GUID" "-----"
"Type" "SDG.Unturned.WeatherAsset, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"
}
"Asset"
{
"Volume_Mask" "10"
"Fade_In_Duration" "20"
"Fade_Out_Duration" "20"
"Override_Fog" "true"
"Override_Atmospheric_Fog" "true"
"Shadow_Strength_Multiplier" "0.5"
"Ambient_Audio_Clip" "Sounds/Weather/----.ogg"
"Dawn"
{
"Fog_Color"
{
"Level_Enum" "SKY_SKY"
}
"Fog_Density" "0.7"
}
"Midday"
{
"Fog_Color"
{
"Level_Enum" "SKY_SKY"
}
"Fog_Density" "0.7"
}
"Dusk"
{
"Fog_Color"
{
"Level_Enum" "SKY_SKY"
}
"Fog_Density" "0.7"
}
"Midnight"
{
"Fog_Color"
{
"Level_Enum" "SKY_SKY"
}
"Fog_Density" "0.7"
}
"Health_Per_Second" "0"
"Stamina_Per_Second" "2"
Here's a sample .asset file, customize it for you
Aight tyy
🤦♂️