#Blender Animation

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radiant plover
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Hello everyone

The question is of the following format

The character's bones are all interconnected.

The objects that the character interacts with are tied to the right hand.

As for the duration of the animation, make sure that the child bone RIGHT_HOOK freezes in place and does not move behind RIGHT_HAND.

In short, you need to make an animation similar to that of Timberwolf (Hammer)

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weapons, like in a fit

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<@&553315866146766850>

charred grotto
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?

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where is the question

final plover
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^?

radiant plover
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how to make certain keyframes of a bone independent of another bone?

radiant plover
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<@&553315866146766850>

charred grotto
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you cannot change the armature from one keyframe