#Roads / Material image

11 messages · Page 1 of 1 (latest)

fluid widget
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What would be the best size for material image and road texture (built in highway)
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errant ridge
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there is no real answer to that, roads need big resolution in order to have "clean" textures (no blending between pixels)
i don't know about materials but 256*256 seems fine

fluid widget
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okay thanks

fluid widget
fluid widget
fluid widget
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or is it just this put next to it

errant ridge
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Make a texture, look at the examples

pseudo spoke
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you dont need more than one pixel of color for them

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unless you want a texture ofcourse

quasi mortar