#[Resolved] Mod Hook GameObject Visibility
26 messages · Page 1 of 1 (latest)
Oh and Unity 2020.3.38f1, in a masterbundle, gameobject is a child of a building that uses a Material Palette (Both use the same material)
I also tried changing the mesh using the mod hook to see if that'd work to no avail
How u wanna hide it?
Is it interaction or you want hide and appear with time
What is ur object?
I mean a gameobject can be a door an item or idk so ya :’)
Give all the details if you need help
Hmm the thing you tried should work
I've heard about the binary random component to be unreliable
I've heard about it being unreliable as well
Object has no collisions, it's just a cosmetic aerial/radar that shows up on a house, theres two of them
Hierarchy, Object Prefab, Model_0 (Main house), Aerial_0
Oh and the mesh renderer on Aerial_0 being turned off was another thing I messed around with
How did you activate the binary random
You have an event hook that activates it or no
Binary random needs an activator
good point, I completely forgot
not used to binary random in my brain
do you reckon I could make it delete the Aerial GameObject to avoid the tiny overhead of having a disabled object in memory?
i dont think it matters that much and i dont know of a way to do so