#missing item gameobject & missing effect gameobject

26 messages · Page 1 of 1 (latest)

lethal cave
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I'm attemping to masterbundle some mods and I get an error (its same thing for effect just says "missing effect gameobject"

[2023-06-26 11:15:51] missing 'Item' GameObject
[2023-06-26 11:15:51] at SDG.Unturned.ItemAsset.PopulateAsset (SDG.Unturned.Bundle bundle, SDG.Unturned.DatDictionary data, SDG.Unturned.Local localization) [0x00502] in <97242534d6e24fe7a638e008e68eac19>:0 
  at SDG.Unturned.Assets.LoadFile (SDG.Unturned.AssetsWorker+AssetDefinition file) [0x00511] in <97242534d6e24fe7a638e008e68eac19>:0]```
using unity 2020.3.38f1, masterbundle.dat is fine, file paths are fine, not sure what the problem could be.
abstract trail
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What does your effect look like in unity?

dim pebble
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Anyways, starting with the item gameobject.

Please show:

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  • Show Unity layout.
  • Setup of the MasterBundle.dat.
  • Setup of the item in Unity.
  • AssetBundle label of the main folder of the mod (I'm referring to within Unity).
lethal cave
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Asset_Prefix Assets/Bundles

Asset_Bundle_Version 4```
lethal cave
dim pebble
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Also, provide the layout and related images of the mod setup in the file explorer (I'm referring to within Windows).

lethal cave
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it should be the same as the unity folder

dim pebble
dim pebble
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So that folder that contains the MasterBundle.dat should have a UIs folder and then the PointHealthUI folder.

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It should not start with the Bundles folder.

lethal cave
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ohhhh

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alright thank you

dim pebble
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Had you put the prefix as just 'Assets', then it would have worked with the current setup.

lethal cave
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I'll change the setup

dim pebble
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But it is best to avoid having the Asset_Prefix be in the Assets folder.

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So changing the setup is the best route.

lethal cave
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yeah

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also one more question

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do these tags or layers matter?

dim pebble
lethal cave
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alright thanks for the help