#a problem with the wheels, turret and gun of the tank
59 messages · Page 1 of 1 (latest)
Yaw and Pitch
Wheel
Select the Model_0
Make it 0 0 0
Then move the parent Wheel_0
Remember stuff will rotate around the parent (Wheel_# Yaw Pitch
So if you dont want them to move around and stuff and just rotate make sure to place the turret models at 0 0 0
OR
Alternatively make the yaw a parent of the Model yaw and make it 0 0 0
Then the issue is with your model
In blender
Make sure the origin is where you want it to rotate around
I exported everything in parts
how to fix this?
You place the origin correctly
everything seems to be correct, but when I turn right or left, the drive wheels also turn
Add Crawler to the .dat @hazy idol
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why does my tank jump when it moves? and he has trouble driving off-road
everything is fine with the rotation of the tower, but how to make the character be in one place when rotating
Remove the Seat_1 from the turret
Show your hitboxes
And Seats as well
these?
Remove the hitboxes around the tracks
You have to have some clearance between the ground and your hitboxes
What is the reason for the fact that while driving it jumps?
REMOVE THE HITBOXES ON THE TRACKS
Increase the Mass on the tire component
To like 5
all?
As long as it covers the players inside the vehicle
You need that space under the vehicle otherwise the vehicle will get stuck
while driving, the tank still jumps
Well if you havent noticed all vehicles are quite jumpy off road
But you could still mess around with the settings if you want to
the tank is galloping along a straight road. Is the tire parameter responsible for these jumps?
make sure that the wheels at all at the same height