#The MasterBundle it self does not work, no matter everything set right

22 messages · Page 1 of 1 (latest)

random jacinth
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Can you send me a picture of what you have called? example pepito.masterbundle

untold citrus
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Can you send pictures of all the files and folders involved please? (Dat files, where they are, master bundle.dat, where it is, and also how you set you master bundle in unity)

random jacinth
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Why do you have it with those symbols?

random jacinth
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friend, your problem is this, you have to select the folder in which all the objects are located

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you have to have it just as it appears in the image, good changing the names, but like this in that same format

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@placid hill

random jacinth
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@placid hill the error is here, I'll explain how you have to place it

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friend, place it as it appears in the image, in the masterbundle blog @placid hill

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I see, but did you add these plugins to the unity version? or not? since without these complements they will not be able to be exported in masterbundle, well in my case it happened to me

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@placid hill

placid hill
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The MasterBundle it self does not work

random jacinth
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@placid hill

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friend, to export in masterbundle you only have to do two things, 1. in the assetbundle section you have to put a test name with this "objectstoyv1.masterbundle"

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  1. go to the folder where you have all the objects and change the name to "ObjetsToysV1"
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friend, that has nothing to do with it, what is happening to you or it could be several things, you may have put a wrong name in the folder or a wrong name in the masterbundles

placid hill
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The MasterBundle it self does not work, no matter everything set right

night viper
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I don't like the look of this editor version

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use 2020.3.38f1

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It might not fix anything, just worth a try.

night viper
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That version was taken from a somewhat-verified source.