#Server stopped letting players in

38 messages · Page 1 of 1 (latest)

slate robin
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3 months ago i created a server tried portforwarding and it worked for the first time. My friend could join me and play, after we stopped playing I didn't change anything but now 3 months later I tried to start it and to my friends it says the usual "Attempting connection...". So could anyone tell me what I should fix/update to make my server joinable again. I am hosting the server with U3DS

tulip frost
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you can post logs

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the likely culprits are your IP changing that could have made the previous port forwarding rules obsolete or GSLT expiring

slate robin
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My ip has not changed and I renewed the GSLT

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What logs do i send?

tulip frost
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I'll note that the renewed GSLT is iirc just generating a new one, did you also update it on the server?

slate robin
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Yes

tulip frost
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the latest log file in /Logs/

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assuming they've tried connecting during it being up

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can also send the prev.log file

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(which is just the previous one)

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might not help but it certainly won't hurt

slate robin
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Okay i will send the logs soon

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You wanted this one?

tulip frost
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So, I'm assuming you were the player who joined in the logs?

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Did anyone else attempt connecting after the latest time the server was started?

slate robin
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Yes

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my friend tried to join and it said Attempting connection 1 2 3 and so on

tulip frost
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I would expect it to be either a port forwarding or firewall issue based on this as there's no mention of it in the logs

slate robin
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Do you have any idea of what could be the problem if I didn't do anything with my firewall or ports?

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should i just remove them and try to add them again?

tulip frost
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I'd do that

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Nothing has changed in that regard on Unturned/Steam's side for the past several months

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and the latest change that did happen wouldn't have done this

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the last option as to what it could be is them connecting to the wrong IP/port for some reason

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I'll also note that the server name is too long and won't parse properly and openmod is seemingly broken - but neither of those should result in this, they're just something that you might want to look at after

slate robin
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Okay

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The ip and port values that are given when I type "debug" in cmd should be the ones to use right?

tulip frost
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well, I'm not 100% sure on whether the IP would be correct but port would be (though you also need the +1 port from that)

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by default the used ports would be 27015 and 27016

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using debug in the console does give me the right IP and port used for connecting to the server but that's specifically done on a server that has a dedicated IPv4 address - meaning that it doesn't necessarily work in quite the same way as it would on a machine that doesn't have its own IPv4

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on windows you should be able to find your public IPv4 address (the one you'd want to use for connecting from outside your LAN) by using for example curl ifconfig.me in command prompt

slate robin
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Sorry for the very late response as I have gotten ill, I remembered that in those 3 months I have changed my internet, It used to come from a cable now it is mobile. I saw another person trying to host a server and they had port forwarded and configurated their firewall correctly but had the same issue as me and said their internet was mobile. Could that be the problem?

tulip frost
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that could actually be the issue

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mobile internet is generally under CGN (Carrier-Grade NAT), and often doesn't actually have an usable IPv4 address at all

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(which is mostly due to practicality, there aren't nearly enough IPv4 addresses for mobile networks to use them in any real capacity, on the other hand IPv6 addresses are plentiful)

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steam does support IPv6 networking now but Unturned, at least for now, doesn't