3 months ago i created a server tried portforwarding and it worked for the first time. My friend could join me and play, after we stopped playing I didn't change anything but now 3 months later I tried to start it and to my friends it says the usual "Attempting connection...". So could anyone tell me what I should fix/update to make my server joinable again. I am hosting the server with U3DS
#Server stopped letting players in
38 messages · Page 1 of 1 (latest)
you can post logs
the likely culprits are your IP changing that could have made the previous port forwarding rules obsolete or GSLT expiring
I'll note that the renewed GSLT is iirc just generating a new one, did you also update it on the server?
Yes
the latest log file in /Logs/
assuming they've tried connecting during it being up
can also send the prev.log file
(which is just the previous one)
might not help but it certainly won't hurt
So, I'm assuming you were the player who joined in the logs?
Did anyone else attempt connecting after the latest time the server was started?
I would expect it to be either a port forwarding or firewall issue based on this as there's no mention of it in the logs
Do you have any idea of what could be the problem if I didn't do anything with my firewall or ports?
should i just remove them and try to add them again?
I'd do that
Nothing has changed in that regard on Unturned/Steam's side for the past several months
and the latest change that did happen wouldn't have done this
the last option as to what it could be is them connecting to the wrong IP/port for some reason
I'll also note that the server name is too long and won't parse properly and openmod is seemingly broken - but neither of those should result in this, they're just something that you might want to look at after
Okay
The ip and port values that are given when I type "debug" in cmd should be the ones to use right?
well, I'm not 100% sure on whether the IP would be correct but port would be (though you also need the +1 port from that)
by default the used ports would be 27015 and 27016
using debug in the console does give me the right IP and port used for connecting to the server but that's specifically done on a server that has a dedicated IPv4 address - meaning that it doesn't necessarily work in quite the same way as it would on a machine that doesn't have its own IPv4
on windows you should be able to find your public IPv4 address (the one you'd want to use for connecting from outside your LAN) by using for example curl ifconfig.me in command prompt
Sorry for the very late response as I have gotten ill, I remembered that in those 3 months I have changed my internet, It used to come from a cable now it is mobile. I saw another person trying to host a server and they had port forwarded and configurated their firewall correctly but had the same issue as me and said their internet was mobile. Could that be the problem?
that could actually be the issue
mobile internet is generally under CGN (Carrier-Grade NAT), and often doesn't actually have an usable IPv4 address at all
(which is mostly due to practicality, there aren't nearly enough IPv4 addresses for mobile networks to use them in any real capacity, on the other hand IPv6 addresses are plentiful)
steam does support IPv6 networking now but Unturned, at least for now, doesn't