#Massive item
1 messages · Page 1 of 1 (latest)
uhh
go to your blender model first and be sure that you have done CTRL + A then press all transform and you can import a unturned character model as reference to get the right size so when you get the rights size do the ctrl + A then apply all once that's done when you import it in unity put the scale on 100 for it to be the correct size.
use this as a refrence
Are you using custom animations?