#Deleted
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You could do something like this
or alternatively you could create a new class per player to handle this (would make it feasible to unsubscribe from the event on unload)
like
(pseudo code)
class PlayerEvents : IDisposable
readonly UnturnedPlayer player;
PlayerEvents()
Subscribe to Events
Dispose()
Unsubscribe from events
OnEvent(byte Value)
Either handle request here OR trigger parent event handler MyPlugin.Instance.ParentEventHandler(player, Value);