#need little help with unity and blender

22 messages · Page 1 of 1 (latest)

visual karma
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you have to drag your material on it too

keen nova
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I don't mean the texture, thats how the gun is supposed to look like

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here are my assets

visual karma
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oh

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you need to join them in blender

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ctrl + j with all of them selected

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also keep the mag and scope as separate objects from the main gun

keen nova
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yeah

polar thicket
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Also instead of using 6 materials use 1 with a texture with a 1x1 pixel for every colour you want to use

keen nova
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i joined all of them, seperated scope and mag and it doesnt let me replace the mesh still

polar thicket
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Thats not what

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I mean thatd would work

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But thats not how youd add it to a prefab

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Alright so

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Take that existing gun prefab

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Drag it to your scene

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Right click it; Unpack prefab

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Now drag your .fbx imported model into the scene

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Replace the old prefab model with your own

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Bundle

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Bam done

keen nova
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ok ill try that